using System;
interface I1
{
void Fun();
}
interface I2
{
void Fun();
void Fun1();
}
public class C : I1, I2
{
public void Fun()
{
Console.WriteLine("I1::Fun()");
}
/* This
function will be implemented as private
* because one more implementation with
same name
* is already from another base type(I1)*/
void I2.Fun()
{
Console.WriteLine("I2::Fun()");
}
public void Fun1()
{
Console.WriteLine("I2::Fun1()");
}
}
public class A
{
public static void Main()
{
I1 o1 = new C();
o1.Fun(); // Of I1
I2 o2 = new C();
o2.Fun(); // Of I2
o2.Fun1(); // Of I2
C o = new C();
o.Fun(); //
Of I1
o.Fun1(); // Of I1
Console.ReadKey();
}
}
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