using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StaticReadOnlyConstant
{
class Program
{
public static string str;
//Ok
//public
static string str="Static";
//Ok
static void Main(string[] args)
{
//----Static-------------------------------
str = "Kunal Maurya";
Console.WriteLine(str);
//----ReadOnly-------------------------------
//Console.WriteLine(ReadOnly.str); //Ok cant access without object it is
instance member
ReadOnly ro = new ReadOnly();
Console.WriteLine(ro.str);
//----Constant-------------------------------
Console.WriteLine(Constant.str); //Ok
Constant co = new Constant();
//Console.WriteLine(co.str); //Not Ok const variables are class
members like static, it has one instance only
Console.ReadKey();
}
}
public class ReadOnly
{
//spublic
readonly string str; //Ok
public readonly string str="ReadOnly";
public ReadOnly()
{
str = "Kunal Maurya"; //Ok
readonly can be modified inside the constructor
}
public void Modify()
{
//str =
"Kunal Maurya"; //Ok readonly
can not be modified any where except declaration time and inside constructor
}
}
public class Constant
{
//public
const string str; //Not Ok must be
initialize at declaration time
public const string str = "ReadOnly"; //Ok
public Constant()
{
//str =
"Kunal Maurya"; //Not Ok const
can not be modified any where except declaration time
}
}
}
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