Generic is a term which enables us to design classes or
methods which differ as per types until it is declared and instantiated. For
exp …
using System;
namespace Generic
{
class Program
{
public static void Main()
{
B<int> obj = new B<int>();
System.Console.WriteLine(obj.Compare(2,
6));
B<string> obj1 = new B<string>();
System.Console.WriteLine(obj1.Compare("KUNAL", "MAURYA"));
B<char> obj2 = new B<char>();
System.Console.WriteLine(obj2.Compare('X', 'X'));
ComplexNumber o1 = new ComplexNumber(2, 3);
ComplexNumber o2 = new ComplexNumber(4, 8);
B<ComplexNumber> obj3 = new B<ComplexNumber>();
System.Console.WriteLine(obj3.Compare(o1,
o2));
Console.ReadKey();
}
}
public class B // Generic Class for all types having Equals method
{
public string Compare(myType a, myType b)
{
if (a.Equals(b))
{
return "Equal";
}
else
{
return "Not-Equal";
}
}
}
public class ComplexNumber
{
int a;
int b;
public ComplexNumber(int x, int y)
{
a = x;
b = y;
}
public bool Equals(ComplexNumber z)
{
if (this.a.Equals(z.a) && this.b.Equals(z.b))
{
return true;
}
else
{
return false;
}
}
}
}
No comments:
Post a Comment